Jurnal Cakrawala: Media Pendidikan dan Humaniora
Vol. 10 No. 1 (2024): Jurnal Cakrawala

PENINGKATAN HASIL BELAJAR SISWA PADA MATERI PANCASILA MELALUI MODEL PEMBELAJARAN GAME BASED LEARNING

Rouzatul Jannah, Rouzatul Jannah (Unknown)
Hasanah, Hasanah (Unknown)
Asih Winarty, Asih Winarty (Unknown)



Article Info

Publish Date
31 Oct 2024

Abstract

The achievement of learning outcomes can be seen from student learning outcomes. Learning will be enjoyable if there is an atmosphere that is relaxed, safe and comfortable, interesting, free from pressure, there is full involvement, an interesting learning environment, enthusiasm, feelings of joy and high concentration. Therefore, a learning model is needed that can improve student learning outcomes. Therefore, the game based learning model is a learning model that is carried out through games by distributing crossword puzzle sheets to each student. The aim of this research is to determine whether the game based learning model using crossword puzzles will improve student learning outcomes on Pancasila material, namely on Pancasila values ​​in everyday life for class X. Data collection in this research was carried out using test questions in the form multiple choice and observation sheet. For student learning outcomes on Pancasila material, the value in the control class with a score of 61.39% is classified as "Fairly effective" criteria. In the experimental class that uses the Game Based Learning learning model, it shows that student learning outcomes have improved with a score of 76.94% belonging to the "Good" criteria. Then the data was tested using the Shapiro-Wilk method and the results had a normal distribution. Next, in the homogeneity of variance test using the F Levene Statistics formula with a sig value. 870 > 0.05 which indicates that the data is homogeneous. The results of the research show that the calculated t value in the Independent Sample t test is greater than the t table, namely 5.315 > 0.000, so H0 is rejected and H1 is accepted, which means there is an increase in student learning outcomes on Pancasila material through the Game Based Learning learning model using crossword puzzles. class X SMA NEGERI 1 INDRAPURI.

Copyrights © 2024






Journal Info

Abbrev

JC

Publisher

Subject

Religion Humanities Education Languange, Linguistic, Communication & Media Other

Description

Jurnal Cakrawala: Media Pendidikan dan Humaniora diterbitkan oleh Yayasan Darul Hasanah. Terbit pertama kali pada tahun 2015 dan Versi onlinenya pada Tahu 2019. Jurnal Cakrawala ini hadir untuk siapa saja yang mencintai dan ingin berkarya di bidang pendidikan. Selain itu, kami sebagai pengurus ...