Proceeding of the International Conference on Global Education and Learning
Vol. 1 No. 2 (2024): December : Proceeding of the International Conference on Global Education and L

Gaming Perspectives: Insights Into Disco Elysium as a Tool for EFL Learning

Revi Nauval Ilhansyah (Unknown)



Article Info

Publish Date
30 Dec 2024

Abstract

The integration of video games into education has garnered attention for its potential to enhance learning experiences, particularly in fostering engagement and autonomous skill development. This qualitative study investigates EFL (English as a Foreign Language) learners' perceptions of using Disco Elysium, a narrative-driven role-playing game, as a supplementary tool for language learning. Data were collected through semi-structured interviews and thematic analysis, focusing on the experiences of EFL learners who engaged with the game's complex linguistic and narrative content. The findings reveal that participants perceive Disco Elysium as a unique and immersive learning medium, aiding in vocabulary acquisition, reading comprehension, and critical thinking. However, challenges such as the game's advanced vocabulary, cultural references, and morally complex themes were also identified. By centering on learner perspectives, this study contributes to the limited research on the role of narrative-driven games in language learning. The results provide insights into how such games can be integrated into educational contexts to complement traditional EFL learning methods.

Copyrights © 2024






Journal Info

Abbrev

ICGEL

Publisher

Subject

Education

Description

Proceeding of the International Conference on Global Education and Learning, Its a collection of papers or scientific articles that have been presented at the National Research Conference which is held regularly every two years by the Asosiasi Riset Ilmu Pendidikan Indonesia. The paper topics ...