The learning media is a supporting tool used in learning activities and functions as a message in conveying learning material to students. The existence of learning media has a big impact on solving learning problems faced by students. This shows the interactions that occur in the classroom in providing good message delivery that is educative and communicative in nature. The use of creative and innovative new learning media can also develop students' knowledge and creativity, curiosity about new things and improve reasoning about what is learned. The aim of this research is to determine the application of the paikem model based on game media in Indonesian language learning in the Kurikulum Merdeka. The method used in the literature review in this research is Systematic Literature Review. The research technique used in writing this thesis is literature study, namely by researching and understanding books, documents or other written sources that support the problem being studied. The important goal of a learning paradigm that is centered on students is to create courage, activeness and independence in students to develop the skills and knowledge within students through learning interactions in the classroom on each Indonesian language material. One of the materials in the Kurikulum Merdeka in Indonesian language subjects in elementary schools is descriptive text. Definition text is text that contains a description of the properties of the described object. Through descriptive sentences, readers seem to see, hear, and feel what is being conveyed in the text.
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