Guruku: Jurnal Pendidikan dan Sosial Humaniora
Vol. 3 No. 2 (2025): GURUKU : Jurnal Pendidikan dan Sosial Humaniora

Hubungan Intensitas Waktu Bermain Gadget dengan Pencapaian Pembelajaran pada Peserta Didik Sekolah Dasar

Nadia Zahara (Unknown)
Zahwa Permata Islami (Unknown)
Adrias Adrias (Unknown)
Fadila Suciana (Unknown)



Article Info

Publish Date
08 May 2025

Abstract

With the rapid development of technology, gadgets have become an important part of everyday life, even for children who are still in elementary school. Excessive use of electronic devices, especially when playing, can affect students' learning habits and academic achievement. The purpose of this study was to determine the learning achievement results of elementary school students who are filled with the intensity of playing gadgets. This research method uses a descriptive qualitative approach, where data is obtained through a series of in-depth interviews conducted with teachers and parents of students. This study involved one of the elementary schools in Jorong Kampung Baru, West Pasaman Regency, with research subjects including parents, teachers and grade III students. The results showed that students who played too much electronic devices tended to experience decreased focus in learning, lack of participation and lower academic achievement compared to students who had better control over their electronic devices. In addition, it was found that parents and teachers should supervise children when using devices so as not to interfere with their academic achievement.

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Journal Info

Abbrev

GURUKU

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media

Description

Jurnal ini fokus untuk mempublikasikan berbagai hasil penelitan dari berbagai disiplin ilmu bidang Pendidikan dan Sosial Humaniora dan berbagai ilmu ...