Jurnal Profesi Guru Indonesia
Vol. 1 No. 2 (2024): JUNE 2024

The Use of Wordwall-Based Educational Games to Improve Student Learning Outcomes in Islamic Education Learning in MI Negeri 2 Solok

Farida (Unknown)
Lusiana, Evi (Unknown)



Article Info

Publish Date
30 Jun 2024

Abstract

This research aims to improve student learning outcomes in learning Islamic religious education by using wordwall-based educational games. This research is a classroom action research that uses four steps, namely planning, action, observation and reflection. The subjects of this research are primary school madrasah students. The data of this research was obtained with test and observation techniques. Tests are used to measure learning outcomes and observations are used to analyze the learning activities of teachers and students. The data analysis technique used in this research is descriptive statistics by comparing the results obtained with research success indicators. The results of the research show that wordwall-based educational games can improve student learning outcomes in Islamic religious education. This can be seen from the increase in the percentage of student learning completion in each cycle with details of the precycle 45.01%, the first cycle 79.39% and in the second cycle it increased to 91.16%. Thus, the use of wordwall-based educational games can be used as an alternative to improve student learning outcomes in Islamic religious education.

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Journal Info

Abbrev

jpgi

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Jurnal Profesi Guru Indonesia is a peer-reviewed journal published by Mandailing Global Edukasia. Jurnal Profesi Guru Indonesia is a journal that discusses everything related to significant new research findings related to research in the scope of education, including Education and Learning, ...