Linguapedia
Vol. 9 No. 1 (2025): May

Fly Swatter Game Effect on Seventh Grade Students’ Vocabulary at SMP Parulian 2 Medan

Safna, Nur Anjelina (Unknown)
Tampubolon, Sahlan (Unknown)
Lumbantobing , Febrina S.L. (Unknown)
Wafa, Ali (Unknown)



Article Info

Publish Date
25 May 2025

Abstract

This research examines the impact of the Fly Swatter Game on seventh-grade students' vocabulary proficiency at SMP Parulian 2 Medan. The research employed a true experimental design, categorising students into an experimental group that participated in the Fly Swatter Game intervention and a control group that received traditional instruction. Both groups took pre-tests and post-tests to assess their vocabulary enhancement. The study's findings indicated that the experimental group demonstrated a significant enhancement in vocabulary knowledge compared to the control group. The average score of the experimental group increased from 58.26 (pre-test) to 77.33 (post-test). The t-test analysis resulted in a t-count of ( 3.144,) which was higher than at the level of significance= 0,05 (1,673) or > 3,144 > 1,673. Ha was accepted, whereas Ho was refused. demonstrating a statistically meaningful impact. The findings indicate that employing the Fly Swatter Game as a vocabulary instruction technique can improve students' engagement, motivation, and retention of new lexicon. The game-based learning methodology enables students to engage actively with vocabulary, enhancing both enjoyment and efficacy in the learning process

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Journal Info

Abbrev

LIN

Publisher

Subject

Education Languange, Linguistic, Communication & Media Other

Description

Linguapedia is a peer-reviewed and open-access academic journal managed by the English Education Department, Faculty of Teacher Training and Education, Islamic University of Jember. Mainly focuses on publishing the original research-based articles related to English Education, Literature, and ...