Techno.Com: Jurnal Teknologi Informasi
Vol. 24 No. 2 (2025): Mei 2025

Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents

Fanani, Ahmad Zainul (Unknown)
Syarif, Arry Maulana (Unknown)
Laksana, Deddy Award Widya (Unknown)
Himawan, Heribertus (Unknown)
Haryanto, Hanny (Unknown)



Article Info

Publish Date
20 May 2025

Abstract

This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of challenges and obstacles in functioning the museum as a provider of learning facilities. Opinions were used to identify the theme of the virtual museum, and synthesized with six strategies in effective learning. The resulting synthesis was then used to develop a virtual museum model using a game-based learning approach. The Photogrammetry technique was used for 3D reconstruction of cultural heritage objects to achieve high precision results, both in terms of shape and texture. The evaluation conducted using the User Accaptence Test technique shows that the proposed model and method can actualize the characteristics of effective learning strategies.   Keywords - Thematic analysis, Game-based learning, Learning agent, Virtual museums, Photogrammetry

Copyrights © 2025






Journal Info

Abbrev

technoc

Publisher

Subject

Computer Science & IT Engineering

Description

Topik dari jurnal Techno.Com adalah sebagai berikut (namun tidak terbatas pada topik berikut) : Digital Signal Processing, Human Computer Interaction, IT Governance, Networking Technology, Optical Communication Technology, New Media Technology, Information Search Engine, Multimedia, Computer Vision, ...