Jurnal Metaedukasi : Jurnal Ilmiah Pendidikan
Vol 7, No 1 (2025): Metaedukasi

Gamifying Reading: Using Quizizz to Boost EFL Students’ Narrative Text Skills

Qomariyah, Nilam Lailiyatul (Unknown)
Taufiq, Wahyu (Unknown)



Article Info

Publish Date
01 Jul 2025

Abstract

This study aims to examine the effectiveness of using the Quizizz application with gamification techniques to improve students' reading comprehension, particularly in understanding narrative texts. The research employed a quasi-experimental design involving two classes at a scool in Sidoarjo, East Java. The experimental group used Quizizz as a learning medium, while the control group used conventional teaching methods. The results showed a significant improvement in reading comprehension in the experimental group compared to the control group. The application of gamification elements such as points, avatars, leaderboards, and instant feedback successfully increased students’ motivation, engagement, and learning outcomes. These findings indicate that integrating technology-based gamified learning tools like Quizizz can be an effective strategy for improving students’ reading comprehension in English, especially in narrative texts.

Copyrights © 2025






Journal Info

Abbrev

metaedukasi

Publisher

Subject

Education Transportation Other

Description

Metaedukasi mempublikasikan hasil penelitian pendidikan mencakup Evaluasi Pembelajaran, Model Pembelajaran dan Media ...