Abstrak Penelitian ini bertujuan menganalisis perbedaan kemampuan literasi digital siswa yang belajar menggunakan media pembelajaran IPA berbasis Scratch dan PowerPoint. Metode yang digunakan adalah kuasi eksperimen dengan desain posttest-only control group. Sampel terdiri atas dua kelompok: kelas eksperimen (menggunakan Scratch) dan kelas kontrol (menggunakan PowerPoint). Instrumen pengumpulan data berupa angket yang mencakup delapan aspek literasi digital. Hasil menunjukkan bahwa pada kelas eksperimen, aspek Functional Skills and Beyond serta Cultural and Social Understanding memiliki skor tertinggi (96%), sedangkan aspek Communication menjadi yang terendah (79%). Di sisi lain, pada kelas kontrol, skor tertinggi terdapat pada aspek Collaboration (76%) dan skor terendah pada Functional Skills and Beyond (67%). Temuan ini mengindikasikan bahwa media Scratch lebih mampu mendukung penguasaan keterampilan digital dasar dan pemahaman sosial-budaya. Sebaliknya, PowerPoint lebih menonjol dalam kolaborasi, namun kurang mendukung penguasaan keterampilan digital secara menyeluruh. Abstract This study aims to to analyze the differences in students’ digital literacy skills when using Scratch-based and PowerPoint-based science learning media. A quasi-experimental method with a posttest-only control group design was employed. The sample consisted of two groups: the experimental class (using Scratch) and the control class (using PowerPoint). Data were collected using a questionnaire covering eight aspects of digital literacy. Results showed that in the experimental class, Functional Skills and Beyond and Cultural and Social Understanding had the highest scores (96%), while Communication was the lowest (79%). Meanwhile, in the control class, Collaboration scored the highest (76%) and Functional Skills and Beyond the lowest (67%). These findings suggest that Scratch better supports students’ mastery of basic digital skills and socio-cultural awareness. In contrast, PowerPoint is more effective in fostering collaboration but less supportive in developing well-rounded digital literacy. Therefore, interactive media like Scratch are recommended to enhance students’ overall digital competencies.
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