Surakarta English and Literature Journal
Vol 6, No 2 (2023): AUGUST

The Effectiveness of Using Crossword Puzzle Game Towards Students’ Vocabulary Mastery

Syavira Wahidah Alfaini (Unknown)
Sayid Ma’rifatulloh (Unknown)



Article Info

Publish Date
15 Aug 2025

Abstract

This study sought empirical proof of the effectiveness of using crossword puzzle games to help students in class VIIB of SMPN 1 Diwek learn vocabulary during the academic year 2022–2023. Pre-experimental design and quantitative methodology were utilized in this study's research design. Students in class VIIB are the sample in this study. According to the research findings, there is a noticeable difference in students' vocabulary proficiency before and after using crossword puzzle games to teach them. The outcome of the descriptive statistics revealed that (85.78 > 69.53) the mean score of the students' posttest was higher than the mean score of their pretest. Additionally, the results of this research were calculated using the paired sample t-test. The outcome is a significance value between 0.000 and 0.05. It denotes acceptance of the alternative hypothesis (H1) and rejection of the null hypothesis (H0). Thus, it can be stated that employing crossword puzzle games to teach kids vocabulary is beneficial because there is a noticeable change in their vocabulary achievement before and after the application of the strategy.

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Journal Info

Abbrev

selju

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media

Description

The aim of SELJU is to provide a venue for academicians, researchers, and practitioners for publishing original research articles or review articles. The scope of the articles published in this journal deals with a broad range of topics such as Linguistics, Translation, Literature, and another ...