Physical Education (PJOK) develops students' physical and character skills through sports like Karate. However, students struggle to learn basic techniques (Kihon, Kata, Kumite) with conventional methods. A multimedia E-Module was developed to enhance understanding, especially for tech-savvy Generation Z students. This R&D study used the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Conducted at SMA Negeri 2 Padang, data was collected via questionnaires, tests, and observations. The E-Module includes videos, images, and audio for interactive learning. The results show that the PJOK Karate Learning E-Module was successfully developed and tested. The E-Module integrates multimedia elements such as images, videos, and audio to facilitate better comprehension of basic Karate techniques. Validity tests yielded high scores in language (91.67%), content (95%), and media (98.33%), while reliability was confirmed with a Cronbach’s Alpha value of 0.638. Practicality assessments from both students and teachers were highly positive, ranging from 84.96% to 100%. Additionally, the E-Module proved highly effective, with student effectiveness scores between 82.32%–85.26% and teacher evaluations ranging from 92%–99%. In conclusion, this study demonstrates that the Karate Learning E-Module is a valid, practical, and effective tool for enhancing students' understanding and performance in Karate. Its multimedia-based approach aligns with the learning preferences of Generation Z, making it a valuable resource for modern PJOK education
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