Previous studies have shown that the Scrabble game is effective in improving reading ability and student engagement in English learning. However, there is limited study on its effectiveness in enhancing reading comprehension, particularly of descriptive texts. Moreover, few studies have explored the use of the Scrabble game in the context of the Kurikulum Merdeka and among first-grade senior high school students. Therefore, the aim of this study was to find out whether the use of the Scrabble game can improve students’ reading comprehension of descriptive. The design of this study was classroom action research. The writer took 35 students as the subject of the study. The data was obtained through observation, test, and documentation. The study used qualitative and quantitative data analysis. The results showed an improvement in students’ comprehension through the use of the Scrabble game. In the second cycle, the data indicated high scores, with an overall mean of 83.79. This means that all students surpassed the minimum passing score of 70, as set by the Minimum Mastery Criteria (KKM). Using the Scrabble game made students more active and engaged in the learning process, helping them to memorize the subject matter more easily. They only required a small amount of motivation.
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