PeTeKa
Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)

PENGARUH MEDIA INTERAKTIF KAHOOT DALAM MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK DI SMA NEGERI 2 RANTAU UTARA

Fadhilah, Sri (Unknown)



Article Info

Publish Date
11 Jul 2025

Abstract

This study aims to see the effect of Kahoot interactive media in increasing student learning motivation at SMA Negeri 2 Rantau Utara. The research method used is Classroom Action Research (CAR). Classroom Action Research was conducted at SMA Negeri 2 Rantau Utara. The subjects in this study were students of class XII IIS 3 SMA Negeri 2 Rantau Utara in the 2024/2025 academic year with a total of 35 students. The results of the study showed that there was a significant increase in the application of Kahoot interactive media on student learning motivation, starting from the pre-action stage by 40%, at the cycle I stage by 65%, and at the cycle II stage by 92%. Therefore, interactive learning media in the form of Kahoot is very influential in increasing student learning motivation because students will learn in a fun way so that it can involve student activity in the learning process, increase interaction between students and teachers, involve student emotions, and students can show their satisfaction in the learning process so that they have the awareness to continue to improve their learning process and increase their insight.

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Journal Info

Abbrev

ptk

Publisher

Subject

Education

Description

PeTeka - Represents the Publication of Research Results from Lecturers, Teachers, Students and General in the field of Educational Science Special Class Action Research and Development Learning. Published by Lembaga Penelitian Pengabdian Masyarakat (LP2M) University of Muhammadiyah South ...