Jurnal Inovasi dan Teknologi Pendidikan
Vol. 4 No. 2 (2025): Jurnal Inovasi dan Teknologi Pendidikan

PENGEMBANGAN MEDIA PERMAINAN KARTU QR-CODE UNTUK MENUMBUHKAN MINAT BELAJAR SISWA SMP TENTANG MALWARE

Anam, Shahril Choirul (Unknown)
Soraya, Dila Umnia (Unknown)
Indrasari, Novita Tri (Unknown)



Article Info

Publish Date
09 Sep 2025

Abstract

Students' learning interest remains low due to the lack of instructional media that align with their characteristics. This study aims to develop a QR-Code-based card game learning media to foster students' learning interest. The research employed a Research and Development (R&D) approach using the ADDIE model. The participants were 32 eighth-grade students from a public junior high school in Malang. The media was validated by content and media experts, and tested through classroom implementation. Learning interest was measured using a questionnaire based on four indicators: interest, engagement, enjoyment, and attention. The instrument was validated through a validity test (r count > 0.349) and a reliability test using Cronbach’s Alpha (α = 0.957), indicating that the questionnaire was both valid and reliable. Data were analyzed using percentage techniques. The results showed that the media was categorized as “Feasible” (74.73%) and students’ learning interest increased to the “High” category (78.57%). Therefore, the media is effective in enhancing students’ learning interest.

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Journal Info

Abbrev

home

Publisher

Subject

Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Jurnal Inovasi dan Teknologi Pendidikan subscribes to a broad understanding of innovation in education in order to provide a wide platform for academic and practitioner discussion to create knowledge and exchange ideas on this issue. Jurnal Inovasi dan Teknologi Pendidikan key features include a ...