Socializing anti-corruption education in Indonesia is crucial to fostering public aversion towards corruption. Games are a highly effective medium for disseminating anti-corruption prevention during school years. This research aims to implement anti-corruption education within a game using the shuffle random algorithm to ensure the successful randomization of anti-corruption questions. This data was obtained through a literature review. The method used in this study is the Multimedia Development Life Cycle (MDLC). The results of this research indicate that the testing yielded a 100% accuracy rate for the shuffle random algorithm in randomizing the questions. The accuracy rate demonstrates that the shuffle random algorithm can effectively randomize the questions and is easy to implement.
                        
                        
                        
                        
                            
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