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Pemanfaatan Aplikasi Geogebra Dalam Menentukan Fungsi Permintaan, Fungsi Penawaran Dan Keseimbangan Pasar Bakry, Bakry; Resha, Muhammad
JNSTA ADPERTISI JOURNAL Vol. 2 No. 2 (2022): Juli 2022
Publisher : Aliansi Dosen Perguruan Tinggi Swasta Indonesia (Adpertisi)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62728/jnsta.v2i2.338

Abstract

GeoGebra merupakan media pembelajaran matematika untuk mendemonstrasikan atau memvisualisasikan konsep-konsep matematis serta sebagai alat bantu untuk mengkonstruksi konsep- konsep matematis seperti aplikasi pada fungsi permintaan, penawaran dan model keseimbangan pasar. Keseimbangan pasar yang dimaksud adalah pertemuan antara penjual (produsen) dan pembeli (konsumen) baik secara langsung maupun tidak langsung. Pasar dikatakan seimbang (market equilibrium) apabila: Jumlah barang yang diminta di pasar tersebut sama dengan jumlah barang yang ditawarkan. Harga barang yang ditawarkan oleh penjual (produsen) sama dengan harga yang diminta oleh pembeli (konsumen).
Perancangan Sistem Informasi Pelayanan Organisasi Kemahasiswaan Universitas Teknologi Akba Makassar (Unitama) Berbasis Web Maulidinnawati, Andi; Syamsu, Suryadi; Tamrin, Fadli; Arafah, Muhammad; Yusuf , Andi M; Maslihatin, Tatik; Sumardin, Andi; Pasnur, Pasnur; Resha, Muhammad; Fauziah Suhardi , Rifdah Tami
JNSTA ADPERTISI JOURNAL Vol. 2 No. 2 (2022): Juli 2022
Publisher : Aliansi Dosen Perguruan Tinggi Swasta Indonesia (Adpertisi)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62728/jnsta.v2i2.340

Abstract

The campus has an organization to develop the potential of its students according to the student division therefore This study aims to create a web-based service information system for student organizations in order to facilitate the service and implementation of procedures for submitting proposals and activity reports. The data were obtained through observations, Correspondence documents, direct interviews with the campus and organizational management. This system is built using visual studio code and mysql as a database storage service. The system development method in this research uses the waterfall method with the stages, namely analysis, design, coding, testing and implementation (maintenance programs). The results of this study indicate that the student organization service information system can run well. Based on the results of testing using blackbox testing techniques obtained 81% results from respondents, so it is said to be suitable for use based on the tests carried out.
Sistem Informasi Bimbingan Online Menggunakan Fitur Logbook Konsultasi Muhajirin, Muhajirin; Rika, Rika; Arafah, Muhammad; M. Sabir, Fitriana; Pasnur, Pasnur; Maslihatin, Tatik; Ilham, Ilham; Resha, Muhammad
JTRISTE Vol 11 No 2 (2024): JTRISTE
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/jtriste.v11i2.554

Abstract

The Final Project guidance process often faces obstacles such as inflexible schedules, limited space and time, and difficulties in communication between supervisors and students directly. This study aims to implement a web-based Final Project guidance system using the Laravel framework designed using the Waterfall method and the PHP programming language and MySQL as a database. Data in this study were obtained through observation, literature studies and interviews. Testing in this study was carried out using the Black Box method and User Acceptance Testing (UAT). The results showed that this application was feasible for use by students and lecturers with an average test score on the Usability aspect of 86.68%, on the Information Quality aspect of 84.88%, and on the Service Interaction Quality aspect of 83.86%. Based on the feasibility category interval of 81% - 100%, this system was declared very feasible for use, in addition this system was able to overcome traditional obstacles in the Final Project guidance process.
Implementation of Random Shuffle Algorithm to Randomize Questions in Anti-Corruption Prevention Game Askar; Pasnur; Asrul; Amiruddin, Amran; Resha, Muhammad; Wijaya T, Andri
Brilliance: Research of Artificial Intelligence Vol. 3 No. 2 (2023): Brilliance: Research of Artificial Intelligence, Article Research November 2023
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v3i2.3126

Abstract

Socializing anti-corruption education in Indonesia is crucial to fostering public aversion towards corruption. Games are a highly effective medium for disseminating anti-corruption prevention during school years. This research aims to implement anti-corruption education within a game using the shuffle random algorithm to ensure the successful randomization of anti-corruption questions. This data was obtained through a literature review. The method used in this study is the Multimedia Development Life Cycle (MDLC). The results of this research indicate that the testing yielded a 100% accuracy rate for the shuffle random algorithm in randomizing the questions. The accuracy rate demonstrates that the shuffle random algorithm can effectively randomize the questions and is easy to implement.