Lingua Technica: Journal of Digital Literary Studies
Vol. 1 No. 1 (2025): Literary engagement in the digital age: Interfaces, interactions, and imaginati

The role of interactive gamification through Wordwall Apps to improve students’ engagement and literary comprehension

Najihah Abd Wahid (Unknown)
Farhan (Unknown)
Mualim Wijaya (Unknown)



Article Info

Publish Date
30 Jun 2025

Abstract

This study explores the efficacy of interactive gamification through Wordwall Apps in enhancing literary comprehension and student engagement in educational settings. The aim is to determine whether gamification techniques with Wordwall Apps can significantly improve literary learning outcomes compared to traditional teaching methods. Utilizing a quasi-experimental design, the research involved control and experimental groups from a sample of high school students, where the latter engaged in gamified learning activitie with Wordwall s. The findings reveal that Wordwall gamification markedly increases student engagement and deepens literary comprehension, as evidenced by higher post-test scores in the experimental group compared to the control. These results suggest that interactive gamification not only makes learning more enjoyable but also more effective, encouraging a deeper interaction with literary content.

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Journal Info

Abbrev

lingtech

Publisher

Subject

Education Languange, Linguistic, Communication & Media Other

Description

Lingua Technica: Journal of Digital Literary Studies is a peer-reviewed international journal published by Asosiasi Relawan dan Pengelola Jurnal LPTNU (ARJUNU). This journal is dedicated to exploring the intersection of language, literature, and technology within the realm of digital ...