Edutechnium Journal of Educational Technology
Vol. 3 No. 2 (2025): Edutechnium Journal of Educational Technology

The Effectiveness of Gamification in English Subject on Communicative Competence

Safitri, Sari (Unknown)
Zuniati, Mai (Unknown)
Hidayatullah, Rizky (Unknown)



Article Info

Publish Date
07 Jul 2025

Abstract

This study aims to determine the effectiveness of gamification in English learning among grade X students at SMA Negeri 01 Padang Ratu. Gamification, which involves the use of game elements in an educational context, is expected to increase student motivation and engagement. Through a quantitative approach, data were collected from 66 students using a pretest and posttest. The results showed that there was a significant influence between gamification in English subjects on the communication skills of grade X students of SMAN 01 Padang Ratu in the 2024/2025 Academic Year. Gamification not only increases students' confidence in speaking English, but also helps them understand the material better. This study concludes that gamification is an innovative method that is effective in improving the quality of English learning at the high school level.

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Journal Info

Abbrev

edutechnium

Publisher

Subject

Education Environmental Science Languange, Linguistic, Communication & Media Social Sciences Other

Description

Edutechnium Journal of Educational Technology is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. This Journal receives and publishes articles about theoretical perspectives, methodological developments and high ...