SEMINAR TEKNOLOGI MAJALENGKA (STIMA)
Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be

GEMBANGAN GAME SCI-FI BERBASIS NOVEL DENGAN GAYA PIXEL ART

Perdana, Firmanda Adi (Unknown)
Anshori, Iedam Fardian (Unknown)



Article Info

Publish Date
01 Oct 2024

Abstract

This research focuses on the development of a science fiction game based on the novel "Distorsi" written by the researcher. Unreal Engine is used as the primary platform, with pixel art style as the main visual element. The research aims to bring the novel's story into an interactive gaming experience. The use of Unreal Engine enables in-depth development. The pixel art style was chosen to create a unique retro touch. The research encompasses character design, environment creation, and the implementation of narrative elements within Unreal Engine. The result is a game that combines the novel's story with engaging gameplay challenges, all within the pixel art aesthetic. Throughout the research, obstacles and lessons encountered are discussed, as well as the impact of art and story on the player's experience

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Journal Info

Abbrev

stima

Publisher

Subject

Computer Science & IT Control & Systems Engineering Industrial & Manufacturing Engineering Mechanical Engineering Transportation

Description

Prosiding SEMINAR TEKNOLOGI MAJALENGKA (STIMA) adalah publikasi ilmiah yang memuat hasil-hasil penelitian orisinal dan terkini dari para akademisi, peneliti, dan praktisi di berbagai bidang teknik dan manajemen. Prosiding ini memiliki sifat multidisiplin, berfokus pada integrasi ilmu pengetahuan ...