SEMINAR TEKNOLOGI MAJALENGKA (STIMA)
Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025

PENGEMBANGAN GAME EDUKASI INTERAKTIF UNTUK PEMBELAJARAN TAJWID DAN HAFALAN JUZ’AMMA

Putra, Agam Maulana (Unknown)
Bastian, Ade (Unknown)



Article Info

Publish Date
01 Oct 2025

Abstract

This study presents the development of an interactive educational game designed to support learning of tajwid and memorization of Juz ’Amma. The game was developed using the Game Development Life Cycle (GDLC) method and implemented with Unity, featuring modules for tajwid theory, examples with audio, and recitation of Juz ’Amma, as well as interactive quizzes. Usability testing was conducted with students at MTs Assalam Cokroaminoto Maja to evaluate ease of use, efficiency, memorability, error rate, and user satisfaction. Results indicate that the game effectively enhances motivation, improves comprehension of tajwid rules, and supports memorization of Juz ’Amma in an engaging and enjoyable way. With positive feedback from users and minimal error rates, this interactive learning media demonstrates its potential as an innovative tool for Islamic education, providing a more dynamic alternative to conventional learning methods. The integration of technology in this context also aligns with the learning needs of the digital generation, making Qur’an education more accessible and relevant.

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Journal Info

Abbrev

stima

Publisher

Subject

Computer Science & IT Control & Systems Engineering Industrial & Manufacturing Engineering Mechanical Engineering Transportation

Description

Prosiding SEMINAR TEKNOLOGI MAJALENGKA (STIMA) adalah publikasi ilmiah yang memuat hasil-hasil penelitian orisinal dan terkini dari para akademisi, peneliti, dan praktisi di berbagai bidang teknik dan manajemen. Prosiding ini memiliki sifat multidisiplin, berfokus pada integrasi ilmu pengetahuan ...