SEMINAR TEKNOLOGI MAJALENGKA (STIMA)
Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025

PENGARUH IMPLEMENTASI GAME INTERAKTIF TERHADAP PERILAKU KOMUNIKASI MASYARAKAT DI LINGKUNGAN KULINER LOKAL

Ramadan, Mohamad Faza Silmi (Unknown)
Zaliluddin, Dadan (Unknown)



Article Info

Publish Date
01 Oct 2025

Abstract

The rapid development of digital technology has influenced various aspects of life, including entertainment and social interaction. This practicum focuses on the development of an interactive game called Timbel Curhat at Warung Nasi Timbel Mista Cigasong as a medium for building positive communication between customers. The research method used is the Game Development Life Cycle (GDLC), which consists of the initiation, pre-production, production, testing, beta, and release stages. The testing method used is black-box testing to ensure functionality. The result of this practicum is an interactive game that encourages customers to communicate positively while waiting for or after enjoying their meal. The implementation of this game is expected to increase customer engagement, create a more enjoyable dining atmosphere, and strengthen social interaction among visitors.

Copyrights © 2025






Journal Info

Abbrev

stima

Publisher

Subject

Computer Science & IT Control & Systems Engineering Industrial & Manufacturing Engineering Mechanical Engineering Transportation

Description

Prosiding SEMINAR TEKNOLOGI MAJALENGKA (STIMA) adalah publikasi ilmiah yang memuat hasil-hasil penelitian orisinal dan terkini dari para akademisi, peneliti, dan praktisi di berbagai bidang teknik dan manajemen. Prosiding ini memiliki sifat multidisiplin, berfokus pada integrasi ilmu pengetahuan ...