Daengku: Journal of Humanities and Social Sciences Innovation
Vol. 5 No. 5 (2025)

Immersive 360° Virtual Reality for Traditional Dance Learning and Preservation in South Sulawesi, Indonesia

Sahnir, Nurachmy (Unknown)
Jamilah, Jamilah (Unknown)
Makawi, Faizal Erlangga (Unknown)



Article Info

Publish Date
31 Oct 2025

Abstract

This study examines the effectiveness of immersive 360° Virtual Reality (VR) as a digital medium for learning and preserving traditional dances in South Sulawesi, Indonesia. Using a mixed-methods design, the research developed and evaluated an interactive VR 360° learning module featuring five traditional dances: Tari Bosara (Bugis–Makassar), Tari To Masenga (Luwu), Tari Pakarena version Anida (Makassar), Tari Pattudu Kumba (Mandar), and Tari Pagellu (Toraja). Quantitative analysis involving 20 undergraduate students demonstrated a significant improvement in learning outcomes, with average scores increasing from 68.2 (pre-test) to 87.5 (post-test) (p < 0.01). Qualitative findings further revealed that VR enhanced learners’ cultural empathy, affective engagement, and understanding of symbolic movements and local values. Overall, the study concludes that immersive VR serves as an effective pedagogical and cultural preservation tool, bridging traditional arts with contemporary educational technology and supporting the sustainable transmission of Indonesia’s intangible cultural heritage.

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Journal Info

Abbrev

daengku

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Other

Description

The Daengku seeks to publish high-quality research papers, review articles, and book reviews that make a contribution to knowledge through the application and development of theories, new data exploration, and/or scientific analysis of salient policy issues. The Scope of the Daengku includes the ...