Indonesian Journal of Computer Science and Engineering
Vol. 2 No. 01 (2025): IJCSE Volume 02 Number 02, November 2025

Gamification on Cybersecurity Awareness Training for Adolescents: A Systematic Literature Review

Wijanarko, Andang (Unknown)
Erlansari, Aan (Unknown)



Article Info

Publish Date
30 Nov 2025

Abstract

This systematic literature review aims to synthesize empirical evidence on the effectiveness, gamification elements, and implementation challenges of gamification in cybersecurity awareness training for adolescents. This study follows the PRISMA guidelines with a literature search on the Scopus academic database. Of the 124 studies identified, 14 studies met the inclusion criteria for further analysis. The synthesis results show that gamification significantly increases engagement, intrinsic motivation, and knowledge retention among adolescents on the topic of cybersecurity. The most effective gamification elements are points, badges, and leaderboards (PBL). However, key challenges such as framework usage, ensuring long-term engagement, and integration between game mechanics and learning outcomes must be considered for future research.

Copyrights © 2025






Journal Info

Abbrev

ijcse

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Engineering

Description

1. Artificial Intelligence and computer application 2. Data science, statistics and analytics 3. Information system 4. Geospatial and image processing 5. Computer networking and security 6. Engineering 7. Electrical and instrument aplication 8. Quantum and physic modelling 9. Education technology ...