This research was motivated by students' lack of interest and response to learning mathematics. Based on findings in the field, it was found that students still considered mathematics a scourge and the most boring subject. This study aims to determine the influence of habits of mind and mathematics interest on students' decision making through gamification learning. This is a correlational research ex post facto quantitative approach using double linear regression. The data were obtained through questionnaires and tests. The research was conducted at SMKN 1 Geger, Madiun, East Java, with research subjects consisting of students of class XI Islamic Banking 1 and class XI Automation of Office Management 1. The results showed that habits of mind and mathematics interest significantly positively affected students' decision making in mathematics through gamification learning.
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