Jurnal Pendidikan Vokasi
Vol. 15 No. 1 (2025): February

Needs analysis of mobile game-based learning media for visual communication design in padang vocational schools

Yunus, Yuliawati (Unknown)
Radyuli, Popi (Unknown)



Article Info

Publish Date
20 Nov 2025

Abstract

This study aims to analyze the need for mobile game-based learning media (MGBLM) in visual communication design (VCD) subject in vocational high schools. This study employs a quantitative descriptive approach using a survey technique involving two groups of respondents: 12 VCD teachers and 255 students from 12 public and private vocational high schools in Padang city during the odd semester of the 2024/2025 academic year. Data were collected through a likert-scale questionnaire and analyzed descriptively using percentages. The results of the study indicate a high level of need, with 96% of teachers and 94% of students indicating very needed for the integration of MGBLM in the VCD learning process. The study also found that teachers fully agree that mobile-based learning media should align with curriculum objectives and support student engagement through interactive visual learning. Similarly, more than 90% of students agreed or strongly agreed that they needed mobile game-based learning media that suited their learning styles and supported independent and enjoyable VCD learning. These findings emphasize the importance of developing mobile game-based learning media tailored to the needs of vocational high school students, especially in creative subject such as visual communication design. These results serve as a foundation for further development of educational media using structured models such as Hanafin and Peck. This study is unique because it specifically maps the needs for mobile game-based learning in VCD subject, an area rarely explored in Indonesian vocational schools.

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