Jurnal Pengabdian Masyarakat dan Riset Pendidikan
Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202

Pemanfaatan AI dan Gamifikasi untuk Meningkatkan Kinerja Guru SDN 1 Sumber Agung: Pengabdian

Muhammad Nurwahidin (Unknown)
Riswandi, Riswandi (Unknown)
Siti Mardasela (Unknown)
Agus Salim (Unknown)
Verawati, Verawati (Unknown)
Larasati, Larasati (Unknown)



Article Info

Publish Date
15 Jan 2026

Abstract

This article presents the results of a community service program focused on training teachers of SDN 1 Sumber Agung in the use of Artificial Intelligence (AI) and gamification to enhance teaching performance. The training included developing digital learning media using Canva, Wordwall, and Zep Quiz as practical examples of simple and applicable gamification strategies. The method was implemented through workshops, hands-on practice, and evaluation using teacher feedback questionnaires. The results indicate that teachers rated the training highly in terms of relevance, ease of use, and usefulness in improving creativity and classroom instructional effectiveness. The findings align with the TAM and UTAUT frameworks as well as gamification theories, which emphasize the role of perceived ease of use and perceived usefulness in technology adoption. Overall, the program significantly improved teachers’ digital competencies and fostered an innovative, technology-driven learning culture within the school.

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Journal Info

Abbrev

jerkin

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Jurnal Pengabdian Masyarakat dan Riset Pendidikan is a journal on Faculty of Education. Jurnal JERKIN: Jurnal Pengabdian Masyarakat dan Riset Pendidikan is under the auspices of the Faculty of Education, Universitas Pahlawan Tuanku Tambusai. The journal is registered with E-ISSN: 2961-9890. Jurnal ...