Socius (Jurnal Pendidikan dan Pembelajaran Ilmu Pengetahuan Sosial) (Edisi Elektronik)
Vol 14, No 2 (2025): JURNAL SOCIUS

INCREASING STUDENTS' LEARNING MOTIVATION WITH THE APPLICATION OF QR CODE-BASED LEARNING GAMES: ADVENTURES IN SEARCH OF PANCASILA TREASURES IN CLASS VIII.4 SMP NEGERI 30 PALEMBANG

Kholish, Ahmad Al (Unknown)
Faisal, Emil El (Unknown)
Reza, Intan Mei (Unknown)
Mulia, Mauli (Unknown)
Ramadhani, Qori (Unknown)



Article Info

Publish Date
20 Oct 2025

Abstract

This research aims to increase the learning motivation of students in grade VIII.4 of SMP Negeri 30 Palembang in the subject of Pancasila Education through the application of the QR-Code-based Game Based Learning method: Adventure in Search of Pancasila Treasures. This research uses Classroom Action Research (PTK) which is carried out in two cycles, each cycle consists of four stages, namely planning, implementation, observation, and reflection. The subjects of the study were 36 students who took place from July to August 2024. The results showed a significant increase in students' motivation to learn. In the first cycle, the students' learning motivation was recorded at 41%, while in the second cycle it increased to 75%. The  QR Code-based Game Based Learning  method is effective in increasing student learning motivation in a fun and interactive way. This study concludes that the use of this method can help increase students' motivation and learning performance, especially in understanding Pancasila Education material. The authors recommend the use of similar methods in research or learning in other subjects for optimal results.

Copyrights © 2025






Journal Info

Abbrev

JS

Publisher

Subject

Education Environmental Science Social Sciences

Description

The Socius Journal compiles scientific articles that focus on issues of Social Studies Education. In particular, this issue not only covers the problem of learning, but also the description of local wisdom, the value of tradition and social phenomena that exist in ...