SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Vol 14 No 4 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL

VARIATIONS IN LEARNING INTEREST AMONG ELEMENTARY SCHOOL STUDENTS WHO PLAY ONLINE GAMES: A QUALITATIVE CASE STUDY

Isti Windi Astuti (Unknown)
Ana Andriani (Unknown)
Y. Suyitno (Unknown)
Wakhudin (Unknown)



Article Info

Publish Date
30 Dec 2025

Abstract

The learning interests of students who enjoy playing online games are an important aspect in improving the effectiveness of learning in elementary schools, especially in phase C (grades V and VI), who are experiencing cognitive and social development. This study aims to analyze the learning interests of phase C students who use online games. The qualitative research approach uses a case study design with subjects of phase C elementary school students, teachers, and parents in the Maos Cilacap cluster. Data collection was conducted through observation, interviews, and documentation studies. Data were analyzed using an interactive model that includes data condensation, data presentation, and drawing conclusions. Data validity was guaranteed through triangulation of sources and techniques. The results of the study show variations in the learning interests of students who use online games based on seven indicators: desire to learn, enjoyment, attention, interest, enthusiasm for learning, task completion, and adherence to rules. Some students have high interest, characterized by the ability to manage study and play time, consistent focus, interest in the material, active participation, diligent completion of tasks, and compliance with rules. The group with moderate interest shows sufficient motivation and attention; participation and task completion require direction, and compliance with rules varies. Some students exhibited low interest, as evidenced by inconsistent motivation, easy distraction from games, impaired focus, minimal participation, and low compliance. These findings underscore the importance of teachers and parents in guiding and creating a supportive learning environment, enabling online gaming activities to promote enjoyable, effective, and meaningful learning for students' cognitive, social, and emotional development.

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Journal Info

Abbrev

sosioedukasi

Publisher

Subject

Education Social Sciences Other

Description

urnal sosioedukasi (e-ISSN: 2541-612X, Print ISSN 2086-6135) diterbitkan oleh Fakultas Keguruan dan Ilmu Pendidikan Universitas PGRI Banyuwangi, diterbitkan dua kali setahun pada bulan mei dan november. fokus Scientific Journals of Education and Social. Jurnal sosioedukasi mencakup semua bidang dan ...