Journal of Innovative and Creativity
Vol. 6 No. 1 (2026)

The effect of Loops and Lies game on EFL Learners' vocabulary retention in English language learning

Dava Aliv Maulana (INSTITUT PRIMA BANGSA)
Afifah Salwa (INSTITUT PRIMA BANGSA)
Halwa Halawatun Nadhroh (INSTITUT PRIMA BANGSA)
Cici Situmorang (INSTITUT PRIMA BANGSA)



Article Info

Publish Date
04 Feb 2026

Abstract

Vocabulary retention is one of the important aspects of learning English as a foreign language (EFL) and is very important for students of the English Language Education Study Program. However, in reality, many students are tired of maintaining vocabulary mastery in the long term so that more interesting and effective learning strategies are needed to improve their abilities. This study aims to analyze the effect of using the Loops & Lies game on vocabulary acquisition and retention of English Language Education students at the Prima Bangsa Institute Cirebon with a quantitative descriptive approach and data analysis using SmartPLS 3. The results showed that the Loops & Lies strategy had a significant effect on vocabulary acquisition of 0.562 and vocabulary retention of 0.501, while the R-square value of 0.998 indicated that the research model had very high explanatory power, so it can be concluded that the Loops & Lies game is an effective game-based learning strategy to improve vocabulary retention of EFL students in higher education.

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Journal Info

Abbrev

joecy

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

Journal of Innovative and Creatifity (JOECY) publishes research articles in the field of education which report empirical research on topics that are significant across educational contexts, in terms of design and findings. The topic could be in curriculum, teaching learning, evaluation, quality ...