Jurnal Ilmiah Religiosity Entity Humanity (JIREH)
Vol 8 No 1 (2026): Issue in Progress

Gamifikasi Non Digital dalam pembentukan Karakter Islami pada Siswa di PKBM KBRI Kuala Lumpur Malaysia

Choirul Umam, Ahmad Muntachob (Unknown)
Arifin, Syamsul (Unknown)
Darwis, Mohammad (Unknown)



Article Info

Publish Date
06 Feb 2026

Abstract

This study aims to describe the implementation of non-digital gamification in strengthening students’ Islamic religious character. The research employed a qualitative approach. Data were collected through classroom observations, interviews with teachers and students, and documentation of classroom activities. Data analysis was conducted through data reduction, data display, and conclusion drawing. The findings show that non-digital classroom activity-based gamification integrated with Islamic values can increase students’ learning engagement and strengthen Islamic religious character, particularly in honesty (sidiq), responsibility (amanah), discipline (nidhom), learning motivation, and social cooperation (ta’awun). Teachers play a key role as facilitators by linking game-based activities with the habituation of religious attitudes during the learning process. Therefore, non-digital gamification can serve as a relevant learning innovation for strengthening Islamic religious character in non-formal education settings.

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Journal Info

Abbrev

jireh

Publisher

Subject

Religion Humanities Education

Description

Jurnal JIREH: Jurnal Ilmiah Religiosity Entity Humanity merupakan jurnal yang mempublikasikan artikel yang diangkat dari hasil penelitian, gagasan konseptual, kajian analisis kritis dan aplikasi teori di bidang keberagamaan, kewujudan, dan kemanusiaan. Jurnal ini terbit 2 (dua) kali setahun pada ...