Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published

PEMANFAATAN PEMBELAJARAN BERBASIS GAME SEBAGAI INOVASI DALAM MENGATASI RENDAHNYA MOTIVASI BELAJAR

Delia Sri Agustiani (Unknown)
Abdul Hakim (Unknown)
Rahma Novianti (Unknown)



Article Info

Publish Date
25 Feb 2026

Abstract

Low motivation to learn is one of the main problems in the world of education, which affects the quality of learning. This research aims to examine the use of game-based learning as an innovation to increase student learning motivation. The research method used is descriptive qualitative with literature studies from various relevant sources. The research results show that game-based learning is able to create an interactive, fun and challenging learning atmosphere, so that it can increase students' motivation, involvement and understanding of the subject matter. With proper implementation, game-based learning can be an effective strategy in responding to the challenges of 21st century education.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...