Purpose: This study aims to develop a Scratch-based visual programming e-module to bridge the coding literacy gap among novice students who possess visual learning preferences but lack computational experience. Method: Adopting the ASSURE instructional design model, this Research and Development (R&D) study involved 23 seventh-grade students at SMP Al Bayan Islamic School Jakarta. Instruments included expert validation, response questionnaires, and pre-test/post-test analysis. The e-module was constructed using Canva and Book Creator integration. Findings: Expert validation for material (100%) and media (95.6%) confirmed high feasibility. Field trials indicated positive student response with a score of 4.14 (5-point scale). Effectiveness was evidenced by a significant surge in classical mastery from 13% to 91%, with mean scores rising substantially from 36.81 to 89. Practical implications: The e-module provides IT educators with a standardized visual instructional instrument, replacing conventional methods to accelerate the comprehension of fundamental programming logic. Originality/value: This study offers empirical contributions regarding the efficacy of applying the ASSURE model to transform technical (hard-skill) materials into interactive visual media for a low-prior-knowledge demographic.
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