Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan
Vol 17, No 2 (2026): April

Green Solver Card Game: Needs Analysis and Design for Green Chemistry Learning

Rahma, Siregar Aliya (Unknown)
Watulingas, Maasje Catherine (Unknown)
Nurhadi, Mukhamad (Unknown)



Article Info

Publish Date
10 Apr 2026

Abstract

This research is driven by the instructional saturation and passive learning environment observed in green chemistry education at SMAN 8 Samarinda. The study aims to conduct a needs analysis and design an interactive learning medium called the Green Solver card game to increase student engagement and conceptual understanding. Using the Research and Development (R&D) approach with the ADDIE model, this research is specifically limited to the analysis and design stages. The subjects involved in this preliminary study were 1 chemistry teacher and 189 tenth-grade students as the primary data sources. The analysis stage, conducted through interviews and questionnaires, revealed that 76.2% of students found existing static media uninteresting, while 92.1% expressed a strong preference for the integration of game-based learning. In the design stage, the Green Solver card game was developed by adapting the "Truth or Dare" social mechanism into two strategic components: Theory cards and Action cards. Theory cards serve as retrieval practice tools to strengthen conceptual memory, whereas Action cards incorporate gamified challenges and environmental problem-solving tasks to alleviate learning anxiety and promote social collaboration. The resulting design includes a comprehensive guidebook, a tiered scoring system (5-40 points), and visual elements optimized for cognitive processing through dual coding. This study successfully produced a prototype blueprint that offers a holistic solution to transform classroom dynamics from passive to active learning.

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Journal Info

Abbrev

paedagoria

Publisher

Subject

Education

Description

Theoretical studies, research and development of teaching materials, activities, models or learning media in the field of education include mathematics and natural sciences (physics, chemistry, biology, science, ICT, and its applications); (2) social science, history, geography, culture and economy; ...