Canthing
Vol. 10 No. 1 (2024): chanting v10n1

DESAIN ANIMASI 2D SEBAGAI MEDIA PEMBELAJARAN ANAK USIA DINI DENGAN CERITA “AYAM DAN IKAN TONGKOL”

Raden Kusuma Candra Gusti Aji (Unknown)
Ahmad Khoirul Anwar (Unknown)
Yudi Wibowo (Unknown)



Article Info

Publish Date
23 Feb 2024

Abstract

Animation is an image/object that is arranged in a regular manner that will be manipulated and will be arranged within a specified time so that it will make the image/object appear to be moving. At an early age, children cannot learn too hard, so they need a learning method in the form of games. Children are playing while learning. Children prefer learning through animation media. This combination of animation and comics aims to give children a new impression of animation. Moreover, it also aims to train children's reading levels at an early age. The design method used qualitative by collecting data directly through observing children's conditions in the environment, the internet and social media. As a result, this 2D animation was created using comic elements so it creates a new experience for young children and makes children learn through animation. Keywords: Animation, Early Age, Learning

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Journal Info

Abbrev

canthing

Publisher

Subject

Arts

Description

Jurnal Canthing adalah jurnal mitra bestari yang menjadi wadah bagi artikulasi ilmiah dan refleksi kritis terhadap praktik kesenian secara luas. Mengambil filosofi canthing sebagai instrumen ketelitian, jurnal ini menampung hasil penelitian, pengkajian, dan penciptaan dalam berbagai bidang: seni ...