Journal of Mathematics and Scientific Computing With Applications
Vol. 6 No. 2 (2025)

ENHANCING USER ENGAGEMENT IN DESA DIGITAL INDONESIA (DDI) KMS THROUGH GAMIFICATION DIGITAL NUDGES

Hutauruk, Dzakiyyah Hasbi (Unknown)
Nurhadryani, Yani (Unknown)
Mardiana, Rina (Unknown)



Article Info

Publish Date
30 Dec 2025

Abstract

This study examined how digital nudges integrated with gamification could improve user engagement in Desa Digital Indonesia (DDI) KMS. Using a user-centered design approach, the research was conducted in two iterative cycles involving user testing and interviews with 5 and 20 participants from rural backgrounds. An iterative process involving two design cycles was conducted, including user analysis, prototype development, and evaluation. The initial evaluation involved five participants and revealed that leaderboard and badge features were generally acceptable but less effective in collaborative contexts. Based on these findings, the design was refined by introducing collaborative elements and small incentives, including achievement titles and promotional rewards. The second evaluation showed improved user acceptance, with all participants preferring the new design, and the incentive-based feature receiving the highest positive rating (90%). The findings indicate that combining competitive, collaborative, and incentive-based nudges leads to more effective and contextually relevant user engagement in rural systems.

Copyrights © 2025






Journal Info

Abbrev

jmscowa

Publisher

Subject

Mathematics

Description

Journal of Mathematics and Scientific Computing With Applications is a broad-based journal covering all branches of computational or applied mathematics with special encouragement to researchers in theoretical computer science and mathematical computing. It covers all major areas, such as numerical ...