The poor cognitive learning outcomes served as the impetus for our investigation of high school students in kinematics due to the limitations of conventional learning media, which are unable to effectively visualize abstract concepts. The objectives of this study are to describe the feasibility of the media, student responses, and improvements in students’ cognitive learning outcomes. The study used the methods of analysis, design, development, implementation, and evaluation (ADDIE) model with a One-Group Pretest-Posttest design involving 30 students in class XH at State High School 10 Bengkulu. Research instruments included an expert validation questionnaire, a learning outcome test, and a questionnaire for student responses The data types used consisted of quantitative and qualitative data. The results of the study indicate that the Scratch-based learning media with dynamic simulations received an expert validation score of 94.44% (very suitable category), a student response rate of 91.60% (very good category), and an N-Gain score of 0.82 (high category). It is determined from the debate and overall research findings that the Scratch-based learning medium with dynamic simulations is suitable for use; the use of this media in the learning process can also improve students’ cognitive learning outcomes and receives an excellent response from students.
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