Jurnal Pendidikan Teknologi Informasi (JUKANTI)
Vol 9 No 1 (2026): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2026

IMPLEMENTASI AUGMENTED REALITY DALAM PEMBELAJARAN: DAMPAK PADA GAYA BELAJAR DAN PSIKOLOGIS SISWA

Dortean Amelia Jois Jaha (Universitas Kristen Artha Wacana Kupang)
Pnatmo Welhelmina Masi (Universitas Kristen Artha Wacana Kupang)



Article Info

Publish Date
30 Apr 2026

Abstract

This study aims to analyze the impact of Augmented Reality (AR) technology on visual-experiential learning styles and the psychological conditions of high school students in underdeveloped areas. The research was conducted at SMA Fajar Timur Haitimuk using a mixed-method approach with a sequential explanatory design. Quantitative data were collected from 30 twelfth-grade students through questionnaires and analyzed using Pearson correlation and linear regression tests. The results showed a significant positive relationship between learning styles and psychological conditions (r = 0.68, p < 0.05), with learning styles contributing 46.2% to the variation in psychological conditions (R² = 0.462, p < 0.001). Qualitative data were analyzed using Braun and Clarke’s thematic analysis to identify patterns and themes emerging from students’ learning experiences based on interviews with 10 students. The findings revealed that AR enhances motivation, understanding, self-confidence, and learning focus. Students responded positively to the immersive learning experience. In conclusion, AR not only supports cognitive understanding but also improves psychological well-being and is relevant as an innovative learning strategy in secondary education in underdeveloped areas.

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Journal Info

Abbrev

jukanti

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Education Languange, Linguistic, Communication & Media

Description

Artificial Intelligence & Application, Computer Networking & Security, Computer-Based Multimedia Retrievel, Decision Suport System, Data Warehouse & Data Mining, E-System, Fuzzy Logic, Geographics Information System (GIS), Human & Computer Interaction, Image Processing, Information System, Mobile ...