Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya
Vol 9 No 2 (2026)

Students and teachers’ perceptions of gamification in English language learning and teaching

Pangaribuan, Darman (Unknown)
Kenny, Kenny (Unknown)
Tanadi, Vincent (Unknown)
Sidabutar, Gilbert (Unknown)
Sibuea, Rebecha R (Unknown)
Rambe, Kartina Rahmadhani (Unknown)



Article Info

Publish Date
15 May 2026

Abstract

This paper explores students’ and teachers’ perceptions of gamification in English language learning and teaching at SMA Negeri 1 Sunggal, Indonesia. Using a descriptive qualitative method, data were collected from 72 students and 2 English teachers through questionnaires, interviews, and classroom observations. Findings showed that both students and teachers perceived gamification positively, recognizing its capacity to increase motivation, engagement, and learning effectiveness, particularly in grammar and vocabulary. Gamified tools such as Quizizz made lessons more interactive, enjoyable, and student-centered. However, challenges such as limited internet connectivity, time constraints, and teachers’ digital competence hindered effective implementation. The study concludes that gamification is most effective when supported by sufficient infrastructure, professional training, and balanced instructional design.

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Journal Info

Abbrev

diglosia

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media

Description

Diglosia accepts research articles or conceptual ideas to be published covering the fields of: (1) Literature Studies; (2) Language Studies; (3) Language and Literature Education Studies. ...