GENIUS: Jurnal Inovasi Pendidikan dan Pembelajaran
Vol. 4 No. 1 (2026): GENIUS: Jurnal Inovasi Pendidikan dan Pembelajaran

Hubungan Persepsi dan Minat Mahasiswa PGSD Terhadap Pemanfaatan Permainan Tradisional Sebagai Sumber Belajar di Sekolah Dasar

Darmawan, Syamsul (Unknown)
HR, Ade Fitriani (Unknown)
Darmawan, Rahmat (Unknown)



Article Info

Publish Date
09 May 2026

Abstract

Traditional games have the potential to serve as culture-based learning resources that support contextual learning in elementary schools. However, their utilization in the learning process remains relatively low, including among Elementary School Teacher Education (PGSD) students as prospective teachers. This study aims to analyze the relationship between PGSD students’ perceptions and interests toward the use of traditional games as learning resources in elementary schools. This study employed a quantitative approach with a correlational design. Data were collected through questionnaires and analyzed using descriptive statistics and Pearson Product Moment correlation tests. The results showed that PGSD students had positive perceptions and high interest in the use of traditional games as learning resources. In addition, there was a positive and significant relationship between students’ perceptions and interests. These findings indicate that more positive perceptions toward traditional games are associated with higher interest in implementing them in elementary school learning. This study confirms that traditional games have the potential to be developed as active, contextual, and culture-based learning media.

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Journal Info

Abbrev

GENIUS

Publisher

Subject

Education

Description

GENIUS: Jurnal Inovasi Pendidikan dan Pembelajaran merupakan sebuah wadah akademis yang dipersembahkan untuk mendiskusikan dan mempublikasikan artikel-artikel ilmiah yang berkaitan erat dengan inovasi dalam pendidikan. Jurnal ini bertujuan untuk menjadi sumber informasi yang berharga bagi para ...