Jurnal Cakrawala Pendas
Vol. 11 No. 3 (2025)

THE USE OF FLIPBOOK MEDIA WITH GAME-BASED LEARNING TO IMPROVE STUDENTS’ COMPREHENSION OF ARGUMENTATIVE TEXTS

Ari Ferdianto (Pendidikan Dasar Sekolah Pascasarjana Universitas Negeri Semarang)
Agus Yuwono (Universitas Negeri Semarang)
Panca Dewi Purwati (Universitas Negeri Semarang)



Article Info

Publish Date
26 Jul 2025

Abstract

Understanding argumentative texts is an important competency in Indonesian language learning in elementary school, but many students still have difficulty understanding the structure. This study examines the effectiveness of using flipbook media integrated with a game-based learning approach to improve students’ comprehension of argumentative texts. A mixed-methods sequential explanatory design was applied. Quantitative data were collected through a one-group pretest-posttest involving 20 fourth-grade students at SD Negeri 1 Ngareanak and analyzed using paired sample t-tests. Qualitative data were obtained from classroom observations and semi-structured interviews, then analyzed thematically to enrich the findings. Results indicated significant improvement in students’ comprehension scores, as well as increased motivation, engagement, and confidence in expressing ideas. The flipbook’s interactive features and visual elements supported clearer understanding and a more enjoyable learning process. These findings support the development of similar interactive media to improve other language skills at various levels of education.

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Journal Info

Abbrev

cp

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Jurnal Cakrawala Pendas (JCP) aims to provide researchers with scholarly discourses, theories, research methods, and findings. Therefore, the journal accepts manuscripts related to all aspects of Elementary Education. It is also keen to help make connections among researchers. Jurnal Cakrawala ...