Advances in digital technology open up new opportunities in education, including for early childhood. However, learning in kindergarten is still dominated using conventional methods that are less interactive and have not fully attracted children's attention. This condition creates the need to design mobile-based learning media that is interactive, fun, and in accordance with children's development. This study aims to develop an interactive mobile learning application in Matahari Pocis Kindergarten as well as evaluate its effectiveness. Data was collected through learning observations, interviews with teachers, and parent questionnaires to identify the needs, preferences, and obstacles faced by children. The analysis was carried out qualitatively to interpret learning patterns and user responses, as well as quantitatively through comparison of learning outcomes before and after the use of the application. The system is developed using the Waterfall method through the stages of needs analysis, design, implementation, testing, and maintenance. The results of the study show that the application is able to increase children's motivation, focus, and involvement. Quantitatively, there was a significant increase in learning outcomes, while qualitatively, teachers assessed the application as easy to use, attractive, and in accordance with the curriculum. Thus, interactive mobile learning applications are effective as a supporting medium, and have the potential to be an innovative solution for early childhood education.
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