The field of education has undergone various innovations & significant changes with the advent of Information & Communication Technology (ICT), offering numerous benefits for both teachers and students. However, there is concern that students’ attention in class may decline due to a lack of engaging elements in learning. Therefore, the implementation of game-based learning(GBL) appears effective in helping students improve problem-solving skills in both cognitive & behavioural domains. This study proposes the development & design of a game-based learning, tool on the topic of population dynamics, referred to as the Rabbit Population Dynamic (RPD). The methodology used in this is research & development which adopts the ADDIE development model to design RPD applications integrated with the Merrill learning principles model. The feasibility of this learning medium was based on the results of product validation as a learning medium, content validation, & small group trials with 13 university students. The findings indicate a product validation percentage as a learning medium of 87.90% (highly feasible), content validation of 93.90% (highly feasible), & small group trial results of 87.27% (highly feasible). Based on these findings, it can be concluded that this learning medium is highly feasible for implementation in subtopic of population dynamic.
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