Edusoshum: Jurnal Pendidikan Islam dan Sosial Humaniora
Vol. 6 No. 2 (2026)

Improving Learning Achievement in Pancasila Education Through Leker Gamification at the Junior High School Level

Yulia Nur Widiana (Universitas Negeri Malang)
Didik Sukriono (Universitas Negeri Malang)
Wahyu Nur Rochmadi (Universitas Negeri Malang)
Siti Awaliyah (Universitas Negeri Malang)



Article Info

Publish Date
02 Jun 2026

Abstract

This study aims to improve students' learning achievement in Pancasila Education through the application of Leker's Gamification. This research was conducted in class VII-B of SMP Negeri 2 Ponorogo using a Classroom Action Research (CAR) method. The research subjects consisted of 32 students in class VII-B. The study began with a pre-test, followed by two cycles of classroom action research. The first cycle utilized conventional written student worksheets (LKPD), while the second cycle implemented Leker's Gamification, a game-based leveled student worksheet delivered through the Wordwall web platform. Prior to the intervention, students' learning achievement was only 40% mastery. After the first cycle, achievement increased to 59%. In the second cycle, a significant improvement was observed, reaching 93% mastery, surpassing the 90% success indicator. These results demonstrate that the use of Leker's Gamification in learning is effective in significantly improving the learning achievement of class VII-B students at SMP Negeri 2 Ponorogo in the Pancasila and Civic Education subject, making learning more engaging, motivating, and student-centered.

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Journal Info

Abbrev

EDU

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media Social Sciences

Description

EDUSOSHUM (Journal of Islamic Education and Social Humanities) is a refereed journal published by Ikatan Cendekiawan Ilmu Pendidikan Islam (ICIPI). It is a semi-annual journal published in April, August and December. The EDUSOSHUM has sought to publish research on publishing qualitative, ...