Jurnal Zarah
Vol. 14 No. 1 (2026): April, 2026

The Effect of Digital Game-Based Learning on Students’ Problem-Solving Skills in The Context of Sustainable Organic Farming

Emilia Candrawati (Universitas Bengkulu)
Silvia Syeptiani (Universitas Bengkulu)
Arsela Eko Listiono (Universitas Bengkulu)



Article Info

Publish Date
30 Apr 2026

Abstract

This study aims to implement the Digital Game-Based Learning (DGBL) model through the EcoFarm Challenge educational game to improve students' problem-solving skills. This research uses a research and development (R&D) approach combined with a quasi-experimental design and a one-group pretest-posttest design involving 18 students. Data analysis was performed using the Shapiro–Wilk normality test and the Wilcoxon Signed-Rank Test. The results showed that the data were not normally distributed (p < 0.05), so the Wilcoxon test was used. The test results showed a significant difference between the pretest and posttest (Z = -2.312; p = 0.021) with a large effect size (r = -0.788). Data visualization using a raincloud plot also showed an upward trend in scores despite individual variation. These results indicate that the DGBL model is effective in improving students' problem-solving skills through interactive, simulation-based learning experiences.

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Journal Info

Abbrev

zarah

Publisher

Subject

Chemistry Education

Description

Jurnal Zarah menerbitkan artikel hasil penelitian, pengembangan, dan kajian literatur tentang berbagai topik dalam bidang Pendidikan Kimia dan Ilmu ...