ELLITE: Journal of English Language, Literature, and Teaching
Vol. 11 No. 1 (2026): ELLITE: May

A Game-Based Vocabulary App for EFL Learners: Design and Development Study

Tri Wahyuni Floriasti (Yogyakarta State University)
Nindya Hikmah Meliarany (Universitas Negeri Yogyakarta)



Article Info

Publish Date
31 May 2026

Abstract

A game-based vocabulary application for junior high school students studying English as a foreign language (EFL) was the goal of this project. Seven stages were used in the study, which used a Research and creation (R&D) technique modified from the Jolly and Bolitho model: needs analysis, design of the syllabus and course grid, product creation, expert validation, revision, and implementation. Questionnaires, expert reviews, and classroom observations were used to gather data. The Android app featured interactive games, quizzes, audio-visual resources, and vocabulary lists. It was created with Smart Apps Creator and Canva. The app received a "very good" rating from experts for media design and content accuracy. Student responses indicated increased motivation, improved vocabulary retention, and a preference for independent learning. These findings suggest that the developed vocabulary app is an effective supplementary tool to support vocabulary acquisition in EFL contexts.

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Journal Info

Abbrev

ELLITE

Publisher

Subject

Education Other

Description

ELLITE Journal is published by English Education Program, Faculty of Teacher Training and Education,Universitas Muhammadiyah Jember twice a year on May and November. This journal aims to provide opportunity for researchers to publish their research articles in the areas of English Language, English ...