Penggunaan Media Sains Flipbook dalam Pembelajaran IPA di Sekolah Dasar
Vol 22, No 1 (2024): Teknodika

Teacher Readiness in Using Digital-Based Learning Media Through Smart Game Applications

Widjayatri, Rr. Deni (Unknown)
Nurhasanah, Aulia (Unknown)



Article Info

Publish Date
31 Mar 2024

Abstract

Teachers face challenges and have demands to innovate in integrating digital technology into learning activities in accordance with current technological developments. This research, thus, aims to determine teachers' readiness to use digital-based learning media through the "smart game" application. This research method used a qualitative method with a descriptive approach model through observation, interviews, and assessment instruments, with analysis techniques including triangulation data in assessing teacher readiness to use the "smart game" application as a digital learning medium. Based on this research, the results obtained revealed that teachers possessed sufficient knowledge in using and accessing technology and digital as simple learning media such as YouTube videos. However, in utilizing digital applications such as "smart games," teachers need to hone their skills again by exploring and developing learning materials to be delivered to students through "smart game" applications.

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Journal Info

Abbrev

teknodika

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Other

Description

Focus and Scope Teknodika (p-issn:1693-9107 & e-issn: 2656-6621) merupakan jurnal penelitian teknologi pendidikan yang menerbitkan kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi dalam bidang Teknologi Pendidikan yang berkaitan dengan ...