Jurnal Didaktika Dwija Indria
Vol 12, No 3 (2024): Didaktika Dwija Indria

Pengaruh strategi know want learned berbantuan media kartu steam terhadap keterampilan membaca pemahaman peserta didik kelas 4 sekolah dasar

Nazihah, Inas Hanan (Unknown)
Rukayah, Rukayah (Unknown)
Yulisetiani, Septi (Unknown)



Article Info

Publish Date
23 Jul 2024

Abstract

This research aims to determine the effect of using the KWL (Know, Want, Learned) strategy through STEAM card media on reading comprehension skills in grade 4 students in elementary schools. The research method used is a quantitative design with Nonequivalent Control Group Design. This research was conducted to assess whether the application of the KWL strategy through STEAM card media had a significant influence on students' reading comprehension skills. Apart from that, this research also aims to compare the average reading comprehension skills of students who use the KWL strategy via STEAM card media with those who do not. It is hoped that the results of this research will provide a better understanding of the KWL strategy in improving reading comprehension skills among grade 4 elementary school students. This research can also provide input for educators regarding the use of STEAM card media in the reading learning process. Thus, this research has important implications in the development of more effective learning methods in the field of reading comprehension skills at the basic education level.

Copyrights © 2024






Journal Info

Abbrev

JDDI

Publisher

Subject

Education

Description

Jurnal ini membahas tentang hal-hal yang terkait dengan bidang Ke SD an. Beberapa hal yang menjadi bahan kajian dalam jurnal ini yakni metode pembelajaran, model pembelajaran, Teknologi pembelajaran, media pembelajaran, majanemen sekolah, bahan ajar sekolah ...