Education Curiosity
Vol 4 No 3 (2026): Mei-Agustus 2026

Development of an Adaptive Gamification Learning Model Based on Artificial Intelligence to Create an Interactive, Personalized, and Enjoyable Learning Environment

Siti Lufniyah (UIN Antasari Banjarmasin)
Hilmi Mizani (UIN Antasari Banjarmasin)



Article Info

Publish Date
15 Jun 2026

Abstract

The rapid advancement of digital technology and Artificial Intelligence (AI) has transformed education, requiring innovative approaches that enhance learner engagement and experiences. Although gamification effectively increases motivation and participation, most implementations remain static and fail to address individual learning needs. This study proposes an Adaptive AI-Based Gamification Learning Model that integrates dynamic challenges, personalized rewards, intelligent feedback, and real-time learning analytics. Using a conceptual research approach and literature review, the study develops a framework combining gamification, adaptive learning, and AI-driven personalization. The findings suggest that AI-enhanced gamification can improve motivation, engagement, self-regulated learning, and academic outcomes through continuous adaptation to learners’ abilities, preferences, and progress. The proposed framework contributes to educational technology research by offering a learner-centered model for more effective and adaptive instruction in the digital era.

Copyrights © 2026






Journal Info

Abbrev

educurio

Publisher

Subject

Education Languange, Linguistic, Communication & Media Law, Crime, Criminology & Criminal Justice Mathematics Other

Description

Jurnal EduCurio meliputi: Teori dan landasan pendidikan dan pembelajaran, Filsafat pendidikan dan pembelajaran, Teknologi pendidikan dan pembelajaran, Psikologi Pendidikan, Media pendidikan dan pembelajaran, Evaluasi pendidikan, Manajemen Pendidikan, Inovasi pendidikan dan pembelajaran, Pendidikan ...