Journal Educational Research and Development
Vol. 2 No. 4 (2026): April - Juni

Pengaruh Model Game-Based Learning Berbantuan Kahoot terhadap Hasil Belajar Siswa Kelas IV

Devie Agustin Ramazhana (Pendidikan Guru Sekolah Dasar, FKIP, Universitas Trunojoyo Madura)
Nabella Febrianti (Universitas Trunojoyo Madura)
Ika Dian Rahmawati (Universitas Trunojoyo Madura)



Article Info

Publish Date
21 Jun 2026

Abstract

This study was motivated by the low learning outcomes of fourth-grade science and social studies (IPAS) students at SDN Tanjung Jati 2, specifically regarding traditional house introduction, caused by conventional methods. Low engagement and motivation call for digital technology integration in the Industrial Revolution 4.0 era. This study aims to analyze the effect of Kahoot-assisted Game-Based Learning (GBL) on student learning outcomes. This quantitative research utilized a one-group pretest-posttest design involving 14 students. Data were collected via objective tests and analyzed using descriptive statistics. The results indicated a significant increase in learning outcomes, where the average pretest score of 11.04 drastically improved to 44.19 in the posttest. Discussion shows that Kahoot's competitive elements and interactive features effectively stimulate attention and visual memory. In conclusion, the Kahoot-assisted GBL model has a positive and significant effect on student learning outcomes, serving as a dynamic reference for primary education.

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Journal Info

Abbrev

jerd

Publisher

Subject

Education Languange, Linguistic, Communication & Media Other

Description

Journal Educational Research and Development ( E-ISSN : 3063-9158) is a scientific journal managed by Global Scients Publisher intended to disseminate the results of scientific works that have been made by lecturers, teachers, alumni and experts. In addition, the scientific journal is intended as a ...