JMPO
Vol. 7 No. 2 (2026): Forthcoming Issue

The Effect of a Game-Based Run-and-Set Activity on Students’ Agility

Arya (Universitas Lambung Mangkurat)
Mita Erliana (Universitas Lambung Mangkurat)
Perdinanto (Universitas Lambung Mangkurat)
Akhmad Amirudin (Universitas Lambung Mangkurat)



Article Info

Publish Date
12 Jul 2026

Abstract

This study investigated the effectiveness of a game-based Run and Set activity in improving students’ agility in Physical Education, Sports, and Health (PJOK). A quasi-experimental one-group pretest–posttest design was employed. The participants were 31 eighth-grade students selected through purposive sampling. Agility was assessed using the shuttle run test administered before and after the intervention. Data analysis was conducted using the Shapiro–Wilk test for normality and a paired-samples t-test with SPSS. The results demonstrated a significant improvement in students’ agility, as indicated by higher posttest performance compared to pretest results. Statistical analysis confirmed a significant difference (p = 0.000 < 0.05), indicating that the Run and Set game had a statistically significant effect on agility development. These findings suggest that game-based learning strategies can serve as an effective pedagogical approach for enhancing physical fitness components, particularly agility, in school-based physical education contexts.

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Journal Info

Abbrev

jmpo

Publisher

Subject

Education Public Health Other

Description

Jurnal Master Penjas & Olahraga (JMPO) is a forum for publishing various studies that have a study of the scope of the sport, ranging from sports education, sports achievement, recreational sports and health sports in which can cover various fields of science in sports, such as anatomy, physiology, ...